Our PvPvE Cluster offers you time to build up during the week with the full PvP experience on weekends. By removing certain items and engrams we can offer a fair and balanced environment. As raiding is always allowed, but solo to squad tribes can switch in PVE mode during weekdays.

To bring a little more Variety into the game we have custom quests, achievements and lootboxes. New players start with a 7-day raid protection allowing you to safely get going (ORP must be set ingame).

Our tribe rank system helps smaller tribes keep up with the larger ones by increasing harvesting/taming and xp rates depending on tribe size. See below for a full list on Tribe Size/Rates

With out rebuild kits everyone has the ability to quickly re-enter the fight.

Map Adress Link
Crystal Isles
The Island
The Center
Scorched Earth


Setting Multiplier
Harvest 2.5 (old x5)
Taming 5
Experience 3
Egg Incubation 10
Baby Maturation 10
Imprint Interval Every 30 minutes
Nanny Imprint 100%
Mating Interval Halved
Mindwipe Cooldown 4 Hours
Auto Decay Timer Chat Command: /decay
Tribe Limit 12
Tribe Slot Reuse Cooldown 6 hours
Alliance System Enabled for Solo-Squad
Local Turret Limit 150
Auto Turret Map Limit 500
Heavy Turret Map Limit 500
TEK Turret Map Limit 225
Tamed Dino Limit 400
Max Structures Map Limit 15000
Max Structures in Range Limit 6000
Max Platform Structures Limit 45
Turret Limit per Platform 5
TEK Shield Limit 3
Cliff Platform Limit 35
Metal/Tree Platform 1
Max Player Level 155
Max Dino Level 150
Max Tek Dino Level 180
Max Wyvern Egg Level 190
Loot Quality 20% increased
Fish Loot Quality 50% increased
Water Drain Halved
Food Drain Halved
Stamina Drain 30% reduced
Ressource Weight Reduction 50% reduced
Item Stack Size 1000 - 2500
Tamed Dino Weight PerLvl 3
Player Weight PerLvl 2
Player Weight Limit 1000
Player Speed Limit 170
Gamma ON
Damage Text Numbers Player/Tribe Based active
Crosshair True
Daily Restart 10:30 (CET)

Each tribe is assigned a rank based on the number of players within the tribe. Gaining tribe members will be reflected instantly, but removing a tribe member will take 24 hours to update. A tribe rank will be reflected in chat by a unique colour and grants bonus multiplier.

Solo, duo and trio tribes must have been established for at least 24 hours to gain the bonus. The base rates are multiplied with the bonus.

The harvest multiplier setting also applies to loot from boxes and kits

Example: (Harvesting) 5 x 2 (Multiplier) = x10 Harvesting

Chat Commands:

/tribetime - Check time for current tribe status

/triberank - display current tribe rank info

Max Players in Tribe Harvest Experience Taming Weight Reduction Points Lootbox
Solo (1) 2 1.5 3 90% 100 1 Box per 4 hours
Duo (2) 1.6 1.4 2.5 75% 50 1 Box per 4 hours
Trio (3) 1.4 1.3 2 60% 30 1 Box per 4 hours
Squad (4-6) 1.3 1.2 1.5 Base 15 1 Box per 8 hours
Company (7-9) 1.1 Base 1.3 Base 10 No Lootboxes
Division (10-12) Base Base Base Base 10 No Lootboxes
Max Players in Tribe Alliance Creation Titan Structure Damage Turret Filler Range Solo Farm Mode Weekdays Protection Protection Kits Advanced Starter Kit Road to Alpha Achievements
Solo (1) Enabled Disabled 24000 Units Enabled Enabled Enabled Enabled Enabled
Duo (2) Enabled Disabled 16000 Units Enabled Enabled Enabled Enabled Enabled
Trio (3) Enabled Disabled 10000 Units Enabled Enabled Enabled Enabled Enabled
Squad (4-6) Enabled Disabled 8000 Units Disabled Enabled Disabled Disabled Disabled
Company (7-9) Disabled Enabled 6000 Units Disabled Disabled Disabled Disabled Disabled
Division (10-12) Disabled Enabled 6000 Units Disabled Disabled Disabled Disabled Disabled

Raid Times

All Times (24/7)

Solo, Duo and Trio tribes are able to activate the 12h-PvP Protection during weekdays and can buy a PvP-Protection with ingame points for the weekend.

Squad tribes are able to activate the 12h-PvP Protection during weekdays.

Company and Division tribes are not able to activate the 12h-PvP Protection.

PvP-Protection only works inside the ORP range.

Offline Protection Settings during Weekdays

0% dmg taken and infinite ammo

Offline Protection Settings during Weekend

25% dmg taken and 4x turret damage

ORP may not be used in any restricted area! [See 2.3 Base limits] Enabling ORP in these locations will result in it being removed and you will be subject to a Punish Rank

Command Description
/setorp < name > sets orp to current player location.
/orp Will give a message saying if you are inside your own ORP or not, will also tell you if your target has active ORP or not.
/listorp Gives list of current ORPs
/removeorp < name > Removes ORP

PVP Protection

New players receive 7 days of PvP-Protection. You can opt-out early, if you like. The New Player PvP-Protection will get automatically disabled upon reaching level 100. New Player PvP-Protection is active only if you join our servers for the first time after the first Bloody Weekend.

You can check your current time with /pve or /npp (only new players).

Depending on the tribe size, there are different prices. With the command /kit you can see all available kits.

Buy Kit: /buykit kitname amount

Redeem it with: /kit kitname and check also your protection time with /pve

KEEP IN MIND! - PVP Protection uses the range of ORP. In the case that no ORP is placed, PVP Protection will not be enabled.

Turret Balancer

Adjusts the Turret Damage based off the number of players attacking compared to how many are defending.

If a tribe member of the defending tribe logs out the defender count will remain the same. However, if more members log on or an alliance member is detected within range the count increases. If no PvP activity is detected within 30 minutes the defender count will decrease.

The number of attackers is based on range and updates at set intervals.

Turret Damage Example:

Tribe A = 4 people

Tribe B = 2 people

Tribe A attacks Tribe B with 4 people. Turret Damage = 150%

Tribe A withdraws a member and it becomes 3 vs 2. Turret Damage = 125%

Tribe A withdraws another member making it 2 v 2. Turret Damage = 100%

Road to Alpha [TEK Engrams]

Solo – Trio tribes have the possibility to unlock tek engrams by completing the Road to Alpha Achievement.

Use the chat command /achievements in-game to check your progress.

Please note: if your tribe size is higher than Trio the progress for Road to Alpha will continue, however, you will not unlock the engrams. Once an achievement has been completed, it cannot be reset.

Achievements Requirement Rewards
Road to Alpha I 250 Wild Dinos Kills, 16 Hours Play Time Tek Replicator, Tek Gloves, Tek Shirt, Tek Boots, TekPants, Tek Helmet
Road to Alpha II 1 Player kill, 10 Tamed Dinos, 500 Wild Dino Kills, 24 Hours Play Time Tek Generator, Tek Trough, Tek Gate_Large, Tek Gateframe Large, TekWall Sloped Left, TekWall Sloped Left, TekCatwalk, Tek Gate, Tek Gateframe
Road to Alpha III 30 Tamed Dinos, 1000 wild dino kills, 30 hours play time Tek Transmitter, Tek Door, Tek Gate Large, Tek Wall With Door, Tek Gateframe, Tek Fence Foundation, Tek Shield, Tek Foundation, Tek CeilingWithTrapdoor, Tek Ladder, Tek Pillar
Road to Alpha IV 5 Player Kills, 2000 Wild Dino Kills, 42 Hours Play Time Tek Railing, Tek Ramp, Tek Stairs, Tek Trapdoor, Tek Wall, Tek Window, Tek WallWithWindow, Tek Teleporter, Turret Tek,
Road to Alpha V 3000 Wild Dino Kills, 50 Hours Play Time Tek Vacuum Compartment, Tek Vacuum Compartment Moonpool, Tek Bed, Tek Light, Tek Megalodon Saddle, Tek Window, Tek Rifle, Tek
Road to Alpha VI 5000 Wild Dino Kills, 72 Tamed Dinos, 72 Hours Play Time Tek RockDrake Saddle, Tek Mosa Saddle, Tek Tapejera Saddle, Tek Sniper, 2000 points

Tribe Ranks

Tribe Ranks are assigned based on the number of players within a tribe. Recruiting new members will be updated instantly but removing a player from the tribe will take 24 hours to update. Tribe Rank will be reflected in chat by a unique colour and name tag.

Bonus multiplayers are calculated by the size of a tribe and are multiplied by the server rates.

Additionally, the harvest multiplayer setting is applied to loot from boxes and kits.

Example: Server Rates (x5), Tribe Multiplier (x2) = 5 x 2 = x10

Anti Structure Damage

We use a private plugin which prevents specific creatures from causing structure damage to smaller tribes.

Mek Protection: Solo-Duo Tribes

All Titan Typs Protection: Solo-Squad

Remember that smaller tribes can cause damage to larger tribes.

PVP Cooldown

Engaging in any PvP activity will incur a PvP cooldown which will be displayed in-game and notify you of the remaining time until it ends. While PvP cooldown is active certain PvE functions are disabled, such as, popcorning items, using commands to fill turrets, suicide and disabled features like the S+ Omni tool to stop items being pulled. See below for a full list of disabled features.

Blocked Items:

  • B Multi-Tool
  • B Omni-Tool
  • Pickup Gun

Blocked Commands:

  • /suicide
  • /shop
  • /kit
  • /lootbox
  • /turrets
  • /fill
  • /buy

Blocked Behaviors:

  • Popcorning Items
  • Structure pickup

Custom Breeding

We use a plugin which allows us to set custom imprint intervals and bonus for each creature.

  • Dinos will no longer want to walk for imprints.
  • Dinos don't want to have special food (ex. Wyvern Milk)
  • Imprint interval timer for all Dinos on 30min
  • Increase Imprint Bonus Stats by 20%
  • Custom Imprint amount for Dinos (ex. Giga only need 6 imprint for 100%)

Raid Warnings & Tribe Log Relay

Ability to send a Discord warning message to players as their in-game structures are under attack. (only warns when they are offline and in private discord message)

Tribe owners can have in-game tribe log events forwarded to a discord channel of their choosing. Also gives server admins the ability to log all tribe activity to a private admin discord channel.

/TLR - Sets a discord webhook for the tribe. (only for Tribe Owner)

Example: "/tlr"

Floating Damage Text

Our PvP servers have a custom plugin to enable Damage Numbers which are only seen by members of their own tribe. Command: /dmg

Custom Exploit Fix

Climbing Pick Mesh Prevention

Prevent C4 from being placed within 3 foundations of friendly structures to either prevent self harm or prevent raiding exploits with platform dinos using tunnels to detonate C4 on enemy structures.Auto Destroy glitched fertilized eggs from dedicated storage/transfer tools. (AKA Level 1 Eggs)

Prevent Grapple SlingShot: Will force the crossbow to be unequipped preveting the exploit. Will not force unequip when using spacebar to cut the line and leap though.

Further restrict structure placement range with X foundations of enemy structures (e.g Sleeping Beds).

Control platform structure counts per platform blueprint. Prevent cyropod glitches when teleporting.

Tribute Dino Downloads prevented when Mission is active.

Removed Boss Arena cheese techniques - No grappling in boss arena. Prevent certain dinos from being used and deal with the dinos in multiple ways.

Buffs and Improvements

Woolly Rhino increase damage and resistance by 30%

Custom Nerfs and Caps

Saddle Armour Clamp: 124% / 99.2%

Weapon Clamp: 332.5%

Flamethrower: Set damage for ‘Enflamed’-Debuff to 4% per tick (Default 8%)

Prevent Tek Dino Breeding resource farms.

Element harvesting on Genesis, Crystal Isles and Extinction nerfed by 40%

Managarmr breath damage to player reduced by 50%

Cryopods: Adjust the amount of damage a creature does, for a period of time, after it has been released from a cryopod

  • Duration: 10 seconds
  • Outgoing Damage Multiplier: 99% damage removed
  • Outgoing Damage Multiplier Percent: 30% more damage


Auto Destroy Beaver Dams after leaving the inventory after 120 seconds

Delayed Creatures

All Dinos that are listed are disabled for taming and will be unlocked 72 hours after server wipe.

  • Crystal Wyverns
  • Griffin
  • Stego
  • Gasbag
  • Managarmr
  • Snow Owl
  • Gacha
  • Golem
  • All Titan Typs
  • Megachelon
Mods Description
Bloody Structures This mod is a modified version of Structures Plus+
ArkShop UI A Visual Interface for our Ingame Shop Plugin. Press F1 to open.
Awesome SpyGlass! Like a regular SpyGlass, except Awesomer! Shows a bunch of relevant information for the current target.
Ark Better Server Security Keep Griefers away and make sure banned players never join your servers again, even if they change accounts!
Pickup Gun (with Anti-Dupe) This is a PickupGun that delivers similar functionality to the S+/SS PickupGun. This was a much requested Mod by Members of my Discord since S+,SS & HG Pickup Guns lack a propper Dupe-Protection.
Mod Complete List Open List

We have assembled a rebuild kit, to keep the motivation going after being raided.

If you have already played in the current season and return after a while, you can sign up for the Gamma Kit. In this case, only the playing time will be considered.

To obtain the rebuild kit, you need to apply on our discord server, to prove that your base has been destroyed.

There are 3 levels of the rebuild kit:

Gamma Kit

Beta Kit

Alpha Kit

Your Base was made mostly out of metal

Your Base had ateast 20 Auto Turrets

Your Base had basic items such as Fabricator / Grill / Smithy

Chat Command: /rebuild gamma

Your Base was made fully out of metal

Your Base has atleast 100 Auto Turrets

Your Base had atleast 50 Heavy Turrets

Your Base had basic items such as Industral Forge / Industral Grinder / Industral Cooker.

Chat Command: /rebuild beta

Your Base was made mostly out of metal with some Tek items

Your Base had atleast 100 Heavy Turrets.

Your Base had atleast 10 Tek Turrets.

Your Base had basic items such as Tek Generator / Tek Replicator / Tek Teleporter

Chat Command: /rebuild alpha

Please note Alpha kits will not be available for the first 2 weeks of a server wipe.

Please also note to qualify for the correct kit, the correct evidence must be shown in your support ticket showing how you meet those requirement.

Simply meeting one criteria such as "Your Base had atleast 100 Heavy Turrets." but you did not have the "Your Base had basic items such as Tek Generator / Tek Replicator / Tek Teleporter" means you will not qualify for that rebuild kit and will be given the suitable kit.

Plugin Chat Command Description
Rebuild Kits /rebuild gamma/beta or alpha Rebuild-Kit application with ingame commands
Tribe Request /tribe Prints all Commands from TribeRequest
Tribe Request /tribe openrequest Open request for your tribe
Tribe Request /tribe list Shows all tribes with requests open
Tribe Request /tribe info 'PlayerName or PlayerID' Shows player's server info
Tribe Request /tribe requests 'TribeName or TribeID' Requests to join a tribe
Tribe Request /tribe invite 'PlayerName or PlayerID' Invites a player to join your tribe
Tribe Request /tribe showrequests Show join request for your tribe
Tribe Request /tribe acceptreq 'PlayerName or PlayerID' Accept join requests (Only tribe owner & admins can do this)
Tribe Request /tribe showinvites Shows all invites for your tribe
Tribe Request /tribe closerequest Close join request for your tribe
Damage Text Numbers /dmg Set the option for damage numbers (Damage numbers are only visible by tribe members)
TribeLog Relay /TLR < Discord Webhook > Sets a discord webhook for the tribe log
Tribe Ranks /tribetime Check how long you have been in your tribe
Tribe Ranks /triberank Check your current available tribe rank
Auto Decay /decay Show current decay timer for structures and dinos
Cross Chat / Discord Integrator /discord Prints information required to linking your Discord
Cross Chat / Discord Integrator /raidwarning < minutes > Sets the raidwarning to < minutes> 0 = Off.
Cross Chat / Discord Integrator /setdiscord < username > Sets player Discord username, no quotes needed.
Cross Chat / Discord Integrator /setdiscord < authkey > Authorizes player with received code.
New Player Protection /pve Check remaining protection time (Data based oldest tribe member)
New Player Protection /pvp Disable tribe protection (only tribe leaders can do this)
Shop, Currency & Kits /points Shows current amount of points.
Shop, Currency & Kits /buy < ID> < Amount> Buys the item from shop.
Shop, Currency & Kits /trade <'CharacterName'> < Amount > Sends points to other player (' ' - are necessary).
Shop, Currency & Kits /kit Shows all kits.
Shop, Currency & Kits /kit < KitName > Redeems the kit.
Shop, Currency & Kits /buykit < KitName> < Amount > Buys a kit (if kit has a price).
Shop, Currency & Kits /shop < Page > Shows a list of available items in the shop.
Shop, Currency & Kits /sell < ID > < Amount > Sells an item.
Shop, Currency & Kits /shopsell < Page > Shows a list of available for selling items.
New Player Protection /setorp < name > New Player Protection
Offline Raid Portection /setorp < name > sets orp to current player location.
Offline Raid Portection /orp Will give a message saying if you are inside your own ORP or not, will also tell you if your target has active ORP or not.
Offline Raid Portection /listorp Gives list of current ORPs
Offline Raid Portection /removeorp < name > Removes ORP
LootBox /box Shows your available loot box(s)
LootBox /lootbox < BoxName > Redeems a loot box (Case Sensitive)
Name Changer /setname Prints information message.
Name Changer /setname < name > Choose a new name
Name Changer /setname confirm Confirms the new name, and actually changes it
Voting Rewards /vote Checks for votes and awards the player
Private Message /pm < CharacterName> < Message > Send a privat message to a player
Private Message /r < Message > Responds to a message
Dino Limit /dinolimit shows dino limit
Structures Limit /limit Shows structures limit
Turret Filler /fill Fills Turrets
Turret Filler /turrets Change Turret Settings
Dino Color /dctokens Shows your token balance
Dino Color /sdcr Uses 1 token from your balance and randomizes the target dino color
Dino Color /sdc Dino Color ids: (When looking at a dino) uses 1 token from your balance and sets that region to that color. Do this for each region on the dino. Each dino only uses 1 token during its lifetime, not per region Ex. “/sdc 1 1” Would paint the target dino's region 1, color 1, which is red
Dino Color /savedc < name > (When looking at a dino) saves the color scheme as the name (Saved color schemes are species specific) Ex.” /savedc zebra” Would save the color scheme as zebra in your saved dino color schemes for that species
Dino Color /listdc (When looking at a dino) will list all available saved dino color schemes for that species
Dino Color /loaddc < name > (When looking at a dino) loads the color scheme of that name (Saved color schemes are species specific) Ex. “/loaddc zebra” Would load the color scheme of zebra to the target dino. Uses a token IF that dino has not used a token previously.
BloodyPVP Balance /Suicide PVP friendly, will not kill you if you have handcuffs on, are on a dino, or you are knocked out
Advanced Achievements /achievements Shows players unlock-able and already unlocked achievements
Advanced Achievements /playerinfo Shows players personal stats
Advanced Achievements /daily Shows daily quests
Help Menu /help Shows Help Menu


[1.1 - No Insulting]
Keep it civil. A bit of competitive showboating/taunting (aka "BMing") is fine, but don't descend into hurling abuse at one another.

[1.2 - No Advertisements]

[1.3 - No Spam]

[1.4 - No Cheating or Exploits]
Cheating in all forms is a bannable offense - including but not limited to: glitches, undermeshing, meshbiting or leaving the map. This includes admins who abuse their access to console commands (or other server features) for reasons other than performing their support duties. Any unintended mechanics as a result from a plugin/mod that gives unfair advantages will result in punishment. Included in this is using exploits with friends to get to the top of our achievement lists.

[1.5 - No Griefing]
Examples of griefing include but is not limited to:

  • Dropping aggrese dinos into bases with PvP-Protection.
  • Blocking other tribes from expanding their base.
  • Blocking player spawn locations.
  • Circumventing the PvP-Protection.

[1.6 No Insiding]
Joining a tribe with the deliberate intent of sabotage, or sabotaging your own tribe as you when you leave to join another is considered a form of cheating. This includes stealing property, turning off turrets, disclosing pin codes or leaving containers unlocked. Insiding your alliance is forbidden. Recruiting an inexperienced player who gets your dinos killed or forgets to close a door is not considered to be insiding. Everything belongs to the Tribe Owners! IF YOU MERGE, THE NEW OWNER GETS OWNERSHIP RIGHTS TO YOUR THINGS!

[2.1 - Tribe Name and Player name]
Your Tribename has to be the same on all maps. Tribemembers have to be in the same Tribe on all maps. No tribehopping. You are not permitted to impersonate another tribe. Your Tribe and Player name must not contain symbols/letters the game won’t recognize, or contain profanities.

The Tribe Limit is 12 Players. Exploiting the tribe limit is considered a form of cheating e.g. having a log-out room. Alliances are limited to squads’s and below, with a maximum of 1 alliance. The maximum of players in an alliance is set to 10. Alliances may not have any form of PvP-Protection, and the two tribes may not build close to each other.

[2.3 - Base Limits]
Each tribe may only maintain two bases per map. You have the ability to place two ORP's per map..
Minimum size for a base is a surface area of 30 foundations units(5x6) OR clearly signaling it is a base with billboards. Everything below this foundation surface area and without a signal will be counted as an outpost.
Outposts: Outposts for farming, taming etc that aren’t fully enclosed have to be removed after use. Outposts or similar builds are not allowed to have ORP.
You may build at almost any location, but there are some exceptions or special things to take into account: Restricted areas (No ORP, No PvP-Protection)
All Maps: Caves, ratholes, pillars, underwater spots and bubbles, cavities, rafts (Ocean Platform is not included and can have ORP)

  • Extinction: City terminals, Sunken Forest tree, death border spots.
  • Valguero: Ab-Zone entrance, spots not reachable on foot (only counts for the aberration zone).
  • Aberration: Surface entrances, spots not reachable on foot.
  • Crystal Isles: All Floating Islands
  • Genesis: Spots not reachable on foot.
Bases in restricted areas are raidable at any time. Placing any Kind of PVE/ORP is forbidden.
Banned Areas: All Maps: Obelisks and fair range around them.
  • Island: Ice Cave
  • Ragnarok: Wyvern Trench, Lava Golem Cave Entrance
  • Valguero: Wyvern Trench
  • Extinction: South gate rathole, 50/50 grapple rat hole.
  • Aberration: Shadow Cave
  • Scorched Earth: Wyvern Trench
  • Center: North Ice Cave, Lava Pearl Cave
  • Genesis: Mission Zones, HLN-A Teleport Location, Magmasaur (Volcano) cave
All building, including turrets are not allowed in banned areas and will get deleted on sight without warning. Players that build or place turrets in a banned area will be target of a punish rank.
Unintended building areas that wildcard did not intend but messed up. Key features include but are not limited to: crawlspaces and mesh troubles, inability to get inside without sleeping bag/tranqing or other foul play. Building in these will result in instant base deletion at no compensation should it be deemed a banned area. Admins have the last word.

[3.1 - Raiding]
Bloody Ark defines raiding as attacking a tribe's base. Raiding an ally is not permitted!
You have to remove your FOB after your raid is over.
If it is a raid on a restricted spot you are free to leave the FOB at its place without picking up anything.
Protected dinos (hatchframes, ceilings, walls) or fully armored dinos are forbidden and can be deleted on sight and have further punishment. This also includes the Tek-Skiff, any build that protects the skiff from beeing shot from all sides are not allowed and will be deleted on sight. If a turret would have severe difficulties in getting a target lock due to the platform design, it is not allowed!
The Bloody Weekend begins every Friday at 20:00 and ends on Sunday at 20:00.
You are not permitted to raid while under any form of PVP Protection.

[3.2 Wall-up strategy]
Due to how claim range works in ARK, only some structures will actively “claim or interfere” with hostile structures. Walls isn’t one of those. This has lead to the rise of a new meta where you build a foundation far below/above a base and then freely build walls into other ppl’s bases, bypassing their defences. Example photo.
Bloody is now taking a stance against this strategy, and usage of this is now against our rules, and will lead to punishment of equal degree to meshing or glitching, as we find this to be an unintended building mechanic that is easily exploited. “Similar” standard siege strategy that builds towers close to make a ramp for a soaker will still be allowed at range, it is specifically the “cheesing” that will be punished.

[3.3 - Open-world PVP]
Placing Turrets in open pvp is only allowed if you're picking it up or turning those off afterwards.

[3.4 - Teaming & Snatching raids]
Teaming is allowed for Solo up to Squad Tribes with their alliance for defending and attacking. Teaming is not allowed for Companys or higher and for Tribes that are not in an alliance.
In the case of a triangle scenario (Griefing a raid, counterraiding):
Should a third party attack a raiding group, the third party MUST commit to the raid should they succeed in driving the original attacker away. This means the third party group has to finish the raid on the attacked tribe.
Sniping players in an active raid is not allowed if they don’t want to take over the raid.
If you’re not intent on stealing the raid or are legitimately defending, stay out of it.

[3.5 - Imprisonment]
You cannot hold another player prisoner for longer than 30 minutes. The exception to this rule is during a raid, in which case players may be kept imprisoned for the duration of the raid. Imprisoned players must be released within 30 minutes of the raid being declared as over. If all attacking players are captured, the raid is classified as over and they may not try attacking again for 12 hours(up to the defender to provide proof of imprisonment).

[3.6 - Dino and Weapon Exploits]
ANY mechanic exploit that make weapons, tools or creatures behave in an unexpected way, WILL result in heavy punishment! One of the ways we can point specifically towards, is snow owl interactions. We want to disable content as a last resort, so play fair and don't use exploits or glitches!

[4.1 - PVP Protection]
PvP-Protection on BloodyArk is STRUCTURES-ONLY and only works inside your own ORP range (an ORP has to be placed)! You and your tames are still subject to open pvp. PvP-Protection is not possible for bases in restricted zones as you are not allowed to place an ORP at these places.
New players receive 7 days of PvP-Protection. You can opt-out early, if you like. The New Player PvP-Protection will get automatically disabled upon reaching level 100. New Player PvP-Protection is active only if you join our servers for the first time after the first Bloody Weekend.
PvP-Protection is NOT allowed in restricted zones! Enabling PvP-Protection while in a restricted zone will lead to it being disabled and you will be subject to a Punish Rank.
The exceptions to this is Rebuild-kit PvP-Protection.
Abusing your PvP-Protection to grief other players is not permitted.
Example of abuse include but is not limited to:
- Trapping other players in PvP-Protected structure boxes.
PvP-Protection is NOT allowed for Companys and Divisions. Exploits to gain PvP-Protection with these Tribe-Sizes will get punished. This does not include PvP-Protection gained through Rebuild-Kits.

  • If YOU remove it by accident, it will NOT be replaced
  • Protection gets removed if you invite someone without protection in your tribe
  • Joining an alliance will disable your PvP-Protection AND restrict you from future PvP-Protection.
  • Buying PVP-Protection while you're getting raided is forbidden.
Please submit a ticket if the plugin is not working for your tribe.

[4.2 - Offline Raid Protection]
Weekdays: 100% structure and dino resistance and infinite ammo
Bloody Weekend: 25% structure resistance, 50% dino resistance, 90% passive dino resistance and 4x turret damage.
ORP may not be used in any restricted area! [See 2.3 Base limits] Enabling ORP in these locations will result in it being removed and you will be subject to a Punish Rank

By Violating a restricted zone's ORP rule admins will remove the ORP without any warning and you will be subject of a Punish Rank. If you're absent for 3 days or more please open a ticket so we don't remove your base.