Each tribe is assigned a rank based on the number of players within the tribe. Gaining tribe members will be reflected instantly, but removing a tribe member will take 24 hours to update. A tribe rank will be reflected in chat by a unique colour and grants bonus multiplier.
Solo, duo and trio tribes must have been established for at least 24 hours to gain the bonus. The base rates are multiplied with the bonus.
The harvest multiplier setting also applies to loot from boxes and kits
Example: (Harvesting) 5 x 2 (Multiplier) = x10 Harvesting
/tribetime - Check time for current tribe status
/triberank - display current tribe rank info
|Max Players in Tribe
|Max Players in Tribe
||Titan Structure Damage
||Turret Filler Range
||Solo Farm Mode
24 / 7 (Always allowed)
Offline Protection Settings during Weekdays
10% dmg taken and x4 turret damage
Offline Protection Settings during Weekend
50% dmg taken and 2x turret damage
ORP may not be used in any restricted area! [See 4.2 Trike-by-foot Rule] Enabling ORP in these locations will result in it being removed and you will be subject to a Punish Rank
|/setorp < name >
||sets orp to current player location.
||Will give a message saying if you are inside your own ORP or not, will also tell you if your target has active ORP or not.
||Gives list of current ORPs
|/removeorp < name >
Adjusts the Turret Damage based off the number of players attacking compared to how many are defending.
If a tribe member of the defending tribe logs out the defender count will remain the same. However, if more members log on or an alliance member is detected within range the count increases. If no PvP activity is detected within 30 minutes the defender count will decrease.
The number of attackers is based on range and updates at set intervals.
Turret Damage Example:
Tribe A = 4 people
Tribe B = 2 people
Tribe A attacks Tribe B with 4 people. Turret Damage = 150%
Tribe A withdraws a member and it becomes 3 vs 2. Turret Damage = 125%
Tribe A withdraws another member making it 2 v 2. Turret Damage = 100%
Road to Alpha [TEK Engrams] - ONLY AVAILABLE ON REBUILD MAP
Everyone has the possibility to unlock tek engrams by completing the Road to Alpha Achievement on the Rebuild Map.
Use the chat command /achievements in-game to check your progress.
|Road to Alpha I
||250 Wild Dinos Kills, 8 Hours Play Time
||Tek Replicator, Tek Gloves, Tek Shirt, Tek Boots, TekPants, Tek Helmet
|Road to Alpha II
||1 Player kill, 10 Tamed Dinos, 500 Wild Dino Kills, 12 Hours Play Time
||Tek Generator, Tek Trough, Tek Gate_Large, Tek Gateframe Large, TekWall Sloped Left, TekWall Sloped Left, TekCatwalk, Tek Gate, Tek Gateframe
|Road to Alpha III
||30 Tamed Dinos, 1000 wild dino kills, 15 hours play time
||Tek Transmitter, Tek Door, Tek Gate Large, Tek Wall With Door, Tek Gateframe, Tek Fence Foundation, Tek Shield, Tek Foundation, Tek CeilingWithTrapdoor, Tek Ladder, Tek Pillar
|Road to Alpha IV
||5 Player Kills, 2000 Wild Dino Kills, 21 Hours Play Time
||Tek Railing, Tek Ramp, Tek Stairs, Tek Trapdoor, Tek Wall, Tek Window, Tek WallWithWindow, Tek Teleporter, Turret Tek,
|Road to Alpha V
||3000 Wild Dino Kills, 25 Hours Play Time
||Tek Vacuum Compartment, Tek Vacuum Compartment Moonpool, Tek Bed, Tek Light, Tek Megalodon Saddle, Tek Window, Tek Rifle, Tek
|Road to Alpha VI
||5000 Wild Dino Kills, 72 Tamed Dinos, 35 Hours Play Time
||Tek RockDrake Saddle, Tek Mosa Saddle, Tek Tapejera Saddle, Tek Sniper, 2000 points
Tribe Ranks are assigned based on the number of players within a tribe. Recruiting new members will be updated instantly but removing a player from the tribe will take 24 hours to update. Tribe Rank will be reflected in chat by a unique colour and name tag.
Bonus multiplayers are calculated by the size of a tribe and are multiplied by the server rates.
Additionally, the harvest multiplayer setting is applied to loot from boxes and kits.
Example: Server Rates (x5), Tribe Multiplier (x1.5) = 5 x 1.5 = x7.5
Anti Structure Damage
We use a private plugin which prevents specific creatures from causing structure damage to smaller tribes.
Mek Protection: Solo-Duo Tribes
All Titan Typs Protection: Solo-Squad
Remember that smaller tribes can cause damage to larger tribes.
Engaging in any PvP activity will incur a PvP cooldown which will be displayed in-game and notify you of the remaining time until it ends. While PvP cooldown is active certain PvE functions are disabled, such as, popcorning items, using commands to fill turrets, suicide and disabled features like the S+ Omni tool to stop items being pulled. See below for a full list of disabled features.
- Solo Farm Remote
- S+ Multi-Tool
- S+ Omni-Tool
- Popcorning Items
- Structure pickup
We use a plugin which allows us to set custom imprint intervals and bonus for each creature.
- Dinos will no longer want to walk for imprints.
- Dinos don't want to have special food (ex. Wyvern Milk)
- Imprint interval timer for all Dinos on 30min
- Increase Imprint Bonus Stats by 20%
- Custom Imprint amount for Dinos (ex. Giga only need 6 imprint for 100%)
Raid Warnings & Tribe Log Relay
Ability to send a Discord warning message to players as their in-game structures are under attack. (only warns when they are offline and in private discord message)
Tribe owners can have in-game tribe log events forwarded to a discord channel of their choosing. Also gives server admins the ability to log all tribe activity to a private admin discord channel.
/TLR - Sets a discord webhook for the tribe. (only for Tribe Owner)
Example: "/tlr https://discordapp.com/api/webhooks/315979965489115181/mu2vzlrztppeurhneyPu0XfytYlEVj781YV"
Floating Damage Text
Our PvP servers have a custom plugin to enable Damage Numbers which are only seen by members of their own tribe. Command: /dmg
Custom Exploit Fix
Climbing Pick Mesh Prevention
Prevent C4 from being placed within 3 foundations of friendly structures to either prevent self harm or prevent raiding exploits with platform dinos using tunnels to detonate C4 on enemy structures.Auto Destroy glitched fertilized eggs from dedicated storage/transfer tools. (AKA Level 1 Eggs)
Prevent Grapple SlingShot: Will force the crossbow to be unequipped preveting the exploit. Will not force unequip when using spacebar to cut the line and leap though.
Further restrict structure placement range with X foundations of enemy structures (e.g Sleeping Beds).
Control platform structure counts per platform blueprint. Prevent cyropod glitches when teleporting.
Tribute Dino Downloads prevented when Mission is active.
Removed Boss Arena cheese techniques - No grappling in boss arena. Prevent certain dinos from being used and deal with the dinos in multiple ways.
Buffs and Improvements
Woolly Rhino increase damage and resistance by 30%
Custom Nerfs and Caps
Saddle Armour Clamp: 124% / 99.2%
Weapon Clamp: 332.5%
Flamethrower: Set damage for ‘Enflamed’-Debuff to 4% per tick (Default 8%)
Prevent Tek Dino Breeding resource farms.
Element harvesting on Genesis, Crystal Isles and Extinction nerfed by 40%
Managarmr breath damage to player reduced by 50%
Cryopods: Adjust the amount of damage a creature does, for a period of time, after it has been released from a cryopod
- Duration: 15 seconds
- Outgoing Damage Multiplier: 99% damage removed
- Outgoing Damage Multiplier Percent: 30% more damage
Auto Destroy Beaver Dams after leaving the inventory after 60 seconds
All Dinos that are listed are disabled for taming and will be unlocked 72 hours after server wipe.
- Snow Owl
- All Titan Typs
We have assembled a rebuild kit, to keep the motivation going after being raided.
If you have already played in the current season and return after a while, you can sign up for the Gamma Kit. In this case, only the playing time will be considered.
To obtain the rebuild kit, you need to apply on our discord server, to prove that your base has been destroyed.
There are 3 levels of the rebuild kit:
Your Base was made mostly out of metal
Your Base had ateast 20 Auto Turrets
Your Base had basic items such as Fabricator / Grill / Smithy
Chat Command: /rebuild gamma
Your Base was made fully out of metal
Your Base has atleast 100 Auto Turrets
Your Base had atleast 50 Heavy Turrets
Your Base had basic items such as Industral Forge / Industral Grinder / Industral Cooker.
Chat Command: /rebuild beta
Your Base was made mostly out of metal with some Tek items
Your Base had atleast 100 Heavy Turrets.
Your Base had atleast 10 Tek Turrets.
Your Base had basic items such as Tek Generator / Tek Replicator / Tek Teleporter
Chat Command: /rebuild alpha
Please note Alpha kits will not be available for the first 2 weeks of a server wipe.
Please also note to qualify for the correct kit, the correct evidence must be shown in your support ticket showing how you meet those requirement.
Simply meeting one criteria such as "Your Base had atleast 100 Heavy Turrets." but you did not have the "Your Base had basic items such as Tek Generator / Tek Replicator / Tek Teleporter" means you will not qualify for that rebuild kit and will be given the suitable kit.