Rules

ARK CODE OF CONDUCT

The official Ark rules applies on our Cluster! Ark Official Rules

Community Rules

1.1 - No Insulting
Keep it civil. A bit of competitive showboating/taunting (aka BMing) is fine, but dont descend into hurling abuse at one another.

1.2 - No Advertisements
1.3 - No Chat Spam
1.4 - No Cheating or Exploits

Cheating in all forms is a bannable offense - including but not limited to: glitches, undermeshing, meshbiting, leaving the map, lag switching of any kind and speed grapple. This includes admins who abuse their access to console commands (or other server features) for reasons other than performing their support duties.

Any unintended mechanics as a result from a plugin/mod that gives unfair advantages will result in punishment.
Included in this is using exploits with friends to get to the top of our achievement lists.

1.5 No Insiding
Joining a tribe with the deliberate intent of sabotage, or sabotaging your own tribe as you when you leave to join another is considered a form of cheating. This includes stealing property, turning off turrets, disclosing pin codes or leaving containers unlocked. Insiding your alliance is forbidden.

Recruiting an inexperienced player who gets your dinos killed or forgets to close a door is not considered to be insiding.

Everything belongs to the Tribe Owners! IF YOU MERGE, THE NEW OWNER GETS OWNERSHIP RIGHTS TO YOUR THINGS!

Tribe Rules

2.1 - Tribe Name and Player name
You are not permitted to raid under an alias.

You are not permitted to impersonate another tribe.

Your Tribe and Player name must not contain symbols/letters the game won’t recognize, or contain profanities.

Tribe members have to be in the same Tribe on all Maps.

Tribe name must be the same on all maps.

2.2 - Tribe Limit
The Tribe Limit is 6 Players. Exploiting the tribe limit is considered a form of cheating e.g. having a log-out room, cycling or hot-swapping members.
Alliances are limited to trios and below, with a maximum of 1 alliance and may not build close to each other.
The maximum of players in an alliance is set to 4.

Base Rules

3.1 - Base Limits
Each tribe can maintain unlimited amount of bases, but can only use 2 orps per map.
Check orp range with /showorp

Only one Tribe may build in one Cave. Multiple Tribes are not allowed to share the same Cave. (The Center Underworld Cave is excluded from this rule.)

Unintended building areas that wildcard did not intend but messed up. Key features include but are not limited to: crawlspaces and mesh troubles, inability to get inside without sleeping bag, tranqing, zipline usage, unintended use of dinos or other foul play.
Building in these will result in instant base deletion at no compensation should it be deemed a banned area. Admins have the last word.

Bloody Ark defines a mesh base as a location which can not normally be accessed OR a location that allows you to see or move into the mesh.

One structure is considered mesh when you not able to see the name and hit it with C4 or rockets. Also structures that are more than 75% inside of the mesh will be considered as meshed structure.

You are not allowed to place turrets that will shoot into or through the mesh.

3.2 - Outposts
Outposts for farming, taming etc that aren’t fully enclosed have to be removed after use.

Outposts or similar builds are not allowed to have ORP.
Tek Teleporter Station are excluded from this rule

3.3 - Banned Areas
All Maps: Obelisks and fair range around them.

The only exception is in The Island Green Obeslik which may be built on.

Ragnarok: Wyvern Trench, Wyvern Cave, Lava Golem Cave Entrance

Valguero: Wyvern Trench

Scorched Earth: Wyvern Trench

Center: Penguin Palace ratholes, Middle Lava river rathole

Genesis: Grapple Cave 50/50, 75/75 Bog Rathole, Mission Zones, HLN-A Teleport Locations, Magmasaur (Volcano) cave, Luna Cave beneath Light of Mine

Genesis 2: Mission Zones

Lost Island: Trench Wyvern (Volcanic Biome), Magmasaurs Lair, Ice Wyvern Gorge

Crystal Isles: Underwater Blueprint Cave, Wyvern Trench, Bee Cave

Fjordur: Gas, Swamp, Labyrinth Magmasaur/ele cave, All Terminals (Beyla, Broodmother, Hati and Sköll, Dragon, SteinBjörn, Megapithecus)

All building, including turrets are not allowed in banned areas and will get deleted on sight without warning. Players that build or place turrets in a banned area will be target of a punish rank.

3.4 - Restricted Areas
Restricted areas are locations that will not be allowed to have ORP or PVE.

Restricted Areas are:

  • Genesis 2
  • Aberration
  • Caves
  • Ratholes
  • Pillars
  • Ceiling/Wall locations
  • Areas not accessible by foot
  • Floating Islands
  • All underwater bases
  • Raft bases (Ocean Platforms are allowed ORP + Protection)
  • City Terminals
  • Fobs
  • Open World Structures (battery turrets, taming pens)
  • Obelisks

Cave, cavity, cavern, can be defined as a spot where it is surrounded by natural terrain by 5 out of 6 sides. Left, right, back, up and down.

Placing ORP or PVE in a restricted will result in it being removed without warning. Players that place ORP or PVE in a restricted area will be target of a punish rank.

PVP Rules

4.1 - Raiding
You have to remove your FOB after your raid is over.
If it is a raid on a restricted spot you are free to leave the FOB there place without picking it up.

The Bloody Weekend begins every Friday at 8pm (CEST) and ends on Sunday at 8pm (CEST):

When a tribe member destroys a structure, the whole tribe gets a warning, after 5 warnings you get a strike and after 3 strikes the tribe loses raid protection, warnings are globally reset every 4 hours.
If you raid while in PVE Mode you will lose it.

4.2 Wall-up strategy
Due to how claim range works in ARK, only some structures will actively “claim or interfere” with hostile structures. Walls isn’t one of those. This has lead to the rise of a new meta where you build a foundation far below/above a base and then freely build walls into other players bases, bypassing their defences.

The usage of this strategy is against our rules, and will lead to punishment of equal degree to meshing or glitching.

Raiding with a raft is not included in this. It is allowed to do. However you cannot place a raft below someones base and build up into the base. Dick raft is allowed.

Standard siege strategy that builds towers close to make a ramp for a soaker will still be allowed at range, it is specifically the “cheesing” that will be punished.

4.3 - Open-world PVP
Placing Turrets in open pvp is only allowed if youre picking it up or turning those off afterwards.

Turrets are not allowed in any banned area. Not even temporary turrets.

The camping of spawn zones and/or tp zones is forbidden!

4.4 - Teaming & Snatching raids
Teaming is allowed for Solo up to Trio Tribes with their alliance for defending and attacking. Teaming is not allowed for Squads and Company and for Tribes that are not in an alliance.

In the case of a triangle scenario (Griefing a raid, counterraiding):

  • Should a third party attack a raiding group, the third party MUST place a FOB before and commit to the raid should they succeed in driving the original attacker away. This means the third party group has to finish the raid on the attacked tribe.
  • Sniping players in an active raid is not allowed if they dont want to take over the raid.

You cannot attack either side while a raid is happening unless you have the intention of taking the raid. YOU CANNOT ATTACK AND THEN LEAVE! Admins will have the final decision when raid snatching has issues.

If youre not intent on stealing the raid or are legitimately defending, stay out of it.
Teaming rule applies only to raids! Teaming is allowed in OpenPVP for everyone.

4.5 - Imprisonment
You cannot hold another player prisoner for longer than 30 minutes. The exception to this rule is during a raid, where they mays may be kept imprisoned for the whole raid. Players can only be held for longer on the same map as the raid. Any raids on other maps are classed as separate raids. Imprisoned players must be released within 30 minutes of the raid being declared as over.

It will be the responsibly of whoever was imprisoned to provide evidence that they have been caged longer for longer than 30 minutes. The timer will start from the moment that the player is made unconscious.
The best way to prove this will be with a message in game as this can be viewed via discord and confirmed.

The timer cannot be reset by going to the tribes bases and beginning a raid. If there was no raid ongoing at the time of imprisonment then the player MUST be released after the 30 minutes.

Caging people in forcefields where the character model is awake and hovering so they do not lose stam/food/water/hp are prohibited.

4.6 - Dino and Weapon Exploits
ANY mechanic exploit that make weapons, tools or creatures behave in an unexpected way, WILL result in heavy punishment!
One of the ways we can point specifically towards, is snow owl interactions. We want to disable content as a last resort, so play fair and dont use exploits or glitch

4.7 - Protected Dinos
The use of structures on dinos (including skiff) to facilitate the bypassing of defenses or to enter turret range without the dino and player being shot is prohibited.

The building of fully armored dinos (including skiff), even in open-world PVP, is prohibited. The only exceptions are hatch-frame quetz build, and “dick” raft and racer builds.

Ex: Megachelon, and other platform dino structures must not be used to enter turret range or bypass defenses without being shot.
After 1 full week (7 day) into a season Friday 20:00 (CEST) , hatchframe racer builds will be allowed. Additional Notes

  • Grabbing tames through the mesh with Karkinos or Tuso is not allowed
  • Mesh Biting is not allowed After 1 week (7 days) into a season Friday 20:00 (CEST) , hatchframe racer builds will be allowed.

4.8 - Rebuild Kits
If you were raided you can get back on your feet and into the fight more quickly via our Rebuild Kits!

To Apply for the Rebuilt kit you believe you deserve use the following commands:
/rebuild gamma
/rebuild Beta
/rebuild Alpha

Only tribe leaders can apply for a rebuild kit. Once done requests will be viewed by our admin team and the kits should be automatically sent to the players if we believe you are eligible for the kit you have applied for. Any attempt to abuse/trick the admin team into giving you a rebuild kit you are not deserving of will lead to a punishment.

Protection Rules

PVE - enables online protection and protects only structures in ORP-Range while you play. ORP - enables offline protection and protects structures and tames while you offline.

ORP must be set in your base using /setorp name for PVE and ORP to be functional.

5.1 - PvP-Protection
PvP-Prot on BloodyArk is STRUCTURES-ONLY and only works inside your own ORP range (an ORP has to be placed)! You and your tames are still subject to open pvp.

Structure Protection works from Sunday 8pm (CEST) - Friday 8pm (CEST). To check the remain time type /pve. You can opt-out early with /pvp, if you like.

5.2 - PvE-Protection Restrictions
PvE-Prot is not possible for bases in restricted zones as you are not allowed to place an ORP at these places.

PvE-Prot is NOT allowed in restricted zones! Enabling PvE-Prot while in a restricted zone will lead to it being disabled and you will be subject to a Punish Rank.
The Rebuild-kit PvE-Prot is NOT an exception!

Abusing your PvE-Prot to grief other players is not permitted. Example of abuse include but is not limited to:

  • Trapping other players in PvE-Prot structure boxes.

5.2 - Offline Raid Protection
Weekdays: 100% structure and dino resistance and infinite ammo

Bloody Weekend: ORP and Structure Protection is completly deactivated for 48 hours.

ORP may not be used in any restricted area!

By Violating a restricted zones ORP rule admins will remove the ORP without any warning and you will be subject of a Punish Rank.

If youre absent for 3 days or more please open a ticket so we dont remove your base.

NOTE: JUST BECAUSE YOU CAN PLACE ORP DOES NOT MEAN YOU ARE ALLOWED IT!

Note:

  • If YOU accidently remove it, it will NOT be replaced